Correspondence Rotes

Detect Alarm Systems (Correspondence ●, Forces ●)
This simple Effect can counter and bypass electronic alarm systems. The Effect detects the presence of electronic security systems, determines their effects and senses how they are activated. For example, it could determine that a floor is rigged with motion-sensor alarms and figure out where the sensors are located. Higher level versions of this Effect would be able to deactivate these systems.
System: Correspondence senses scan the surrounding area while Forces senses detect the alarms. A variant of this rote using Matter could detect mechanical traps. Actually deactivating the alarms requires a Wits + Technology roll (difficulty ranging from 6 to 9 with thresholds depending on the complexity of the alarm system.) Each success on this Effect lowers the difficulty of the Wits + Technology roll by one, to a maximum of -3. Streetwise, Computer or Traps may be substituted for Technology, depending on the nature of the security system.
Created By: Terrence Pollard.

Tap SatNet (Correspondence ●, Forces ●)
This simple Effect taps into the global satellite network using high-level, secure access codes. Once connected, the user then has access to the entire globe for the purposes of divinatory effects.
System: One success activates this Effect for a single turn; spend further successes to extend duration, increase the area covered or to perform more extensive scanning. The Effect allows the caster to observe any point on the globe under satellite coverage. The caster can examine the target area as desired without needing higher levels of Correspondence. If the caster decides to use other Correspondence Effects through the network, the Correspondence Range for these areas is reduced to one (for high-resolution images) or two (for lower-resolution images).
Created By: James Gillespie.

Time-Motion Study (Correspondence ●, Time ●)
A simple analysis of the world around him and his own physical actions gives the caster a certain precision of movement. This precision can provide an edge when timing is critical.
System: Each success on this roll adds one level to the caster’s initiative rating. Additional successes prolong the duration of the Effect. The rote is not limited to combat applications – the bonus can be applied to any activity where precision of motion and timing are of importance.
Created By: Terrence Pollard.

Tracer Lure (Correspondence ●, Forces ●)
Used to locate an individual known only by email, this rote sends an anonymous email to the person in question and tracks the progress of the data through the telecom network. By correlating this information with GPS data at the moment the email is opened by the recipient, it is possible to obtain an accurate fix on the target’s location.
System: Forces tracks the progress of the data package and Correspondence locates it when it is accessed. Three successes are required for full use of this Effect, due to the dispersed nature of the telecom network. Additional successes may also be required to track the data through firewalls and other secure networks.
Created By: James Gillespie.

Vampire Alarm (Correspondence ● or ●● or ●●●, Entropy ●, Life ●, Prime ●, Spirit ●)
Every mage knows the danger of dealing with the undead – especially those unfortunate enough to have been tricked into a blood bond when they didn’t know any better – and this rote was developed to detect the presence of these terrible blood-drinkers through identifying the Resonance of their supernatural powers. Directly locating vampires can be difficult, especially if the vampire in question has high levels of Obfuscate. This rote sidesteps that limitation by looking for the echoes of Disciplines instead of the creature itself.
System: A single success will detect the use of Disciplines within the caster’s immediate vicinity, with two successes indicating direction and three successes giving a precise location. With five successes, the caster will gain an insight into what type of Discipline is being used, possibly couched in terms of the Spheres, if the caster is not intimately familiar with the powers of the undead. Spend additional successes to cover a larger area and to extend the duration beyond a single turn.
The Correspondence ●● and ●●● versions allow the rote to perform at range using Correspondence Sensing or Filter All-Space respectively to view distant or multiple locations at once.
Created By: Gideon Gov.

“And Now Fall Over…” (Correspondence ●●, Mind ●●)
The mage uses a sort of hypnosis causes people to perceive him to be physically in contact with them, when he is actually standing a distance away. Half mental trickery, half programming, half strength of personality – his victim perceives him to be striking at range.
System: Three successes will convince the target that the caster is standing somewhere other than they really are. More successes can be spent on making this hallucinatory effect more powerful. Further successes are spent on range and on making the Effect last for more than a single turn. The caster can extend the Effect to additional targets at a cost of one success per target.
The Effect makes it extremely difficult for the target to dodge attacks made by the caster, or otherwise physically respond to what he is doing. The target will fail any initial attempts at evasion – effectively granting the caster an automatic hit. Thereafter, the caster’s initial successes reduce the target’s successes (for Dodge rolls etc) on a one-for-one basis until they are depleted. When this happens, the target will realise where the caster is actually standing, assuming that the duration of the Correspondence warp is still ongoing.
Created By: James Warrington-Smythe.

Falling Star (Correspondence ●●, Matter ●● OR Correspondence ●●●)
This Effect locates a micro-meteor in Earth’s upper atmosphere, then opens a portal connecting the micro-meteor and the barrel of the caster’s gun. As a result, the micro-meteor is fired out of the gun like a bullet, travelling at its original velocity and inflicting a considerable amount of damage if it hits its target.
System: An ingenious way to deal damage using Correspondence, this Effect nevertheless has an extremely high success requirement, largely due to the difficulty of locating a micro-meteor.
The Correspondence ●● version of the Effect looks at different areas of the atmosphere in succession using Correspondence Sensing until a micro-meteor is found, then uses a conjunctional Apportation Effect to fire it at the target. The Correspondence ●●● version is far more effective, using Filter All-Space to locate the micro-meteor and then using non-conjunctional Apportation to fire it.
In the case of the Correspondence ●● version, the caster either needs to have some knowledge of where micro-meteors might be found (such as by using an observatory, scientific data or during a seasonal meteor-shower) or instead rely on random chance that one is passing through his Correspondence Sensing field. In the former case, three successes will target an appropriate region of space, three more successes will scry the micro-meteor, with another one to target the micro-meteor and a further five or six depending on the Correspondence range. Further successes are spent on damage. If the caster does not have details on the location of a micro-meteor and is forced to search for one at random, then he requires an average of twenty successes to locate an appropriate region of space. Spend additional successes on scrying, targeting, Correspondence range and damage as before.
The caster also has the option of locating a micro-meteor beforehand using Correspondence Sensing, then setting up an Effect that will track it over time (one success to target, three successes to maintain a steady lock and further successes for duration). In such an instance, when it comes to opening the portal, three successes will open a stable portal. Lower the Correspondence range to three and spend further successes on damage.
With the more effective Correspondence ●●● version of the Effect, the same rules apply, but the caster would only need ten successes to locate a region of space with micro-meteors in it. Spend additional successes on scrying, targeting, Correspondence range and damage as before. The Correspondence ●●● version of the Effect also does not require the Matter Sphere, allowing the caster to use it non-conjunctionally.
In all versions of the Effect, targeting successes with the gun will add to the damage of the Effect.
Created By: Felix Harrison

Spot the Unusual/Early Warning (Correspondence ●●, Entropy ●, Mind ●)
By speeding up his thoughts and concentrating on his surrounding, the mage can pick up on details others might miss, often at range, often before they even enter his field of vision.
System: Each success on this Effect reduces the difficulty of related rolls by one point (up to a maximum of -3). Such rolls might include Alertness, Awareness, Investigation or even magical Effect rolls. Spend further successes to extend the range of the Effect through Correspondence or to make it last longer, granting the same bonus on successive turns.
Created By: James Warrington-Smythe.

Subspace Projection Feedback Loop (Correspondence ●●, Forces ●●)
In combination with hard-light holographic projection and a number of electronic sensors around her real body, this allows the mage to feel what her subspatial image is currently experiencing.
System: A development of Correspondence Sensing, this Effect allows the caster to feel what is transpiring at the location of her Correspondence Sensing Effect, Holographic Projector or similar Effect. Two successes will activate the Effect for a single turn; spend further successes to extend the duration or as required by the Correspondence Range.
Created By: WiSK.

Take the Shortest Path (Correspondence ●●, Mind ●)
This rote allows the caster to get in and out of places quickly. Through an apparent combination of luck and awareness, he is able to find the most direct route easily and quickly, saving him lots of time and trouble.
System: Each success on this Effect reduces the difficulty of related rolls by one point (up to a maximum of -3). Such rolls include all those connected to the caster’s attempts to navigate or escape his current location. Spend further successes to extend the range of the Effect through Correspondence or to make it last longer, granting the same bonus on successive turns.
Created By: James Warrington-Smythe.

Translation (Correspondence ●●, Life ●● OR Correspondence ●●●)
This Effect locates a simple life-form (such as a nest of scorpions) somewhere on Earth, then creates a portal to bring the target creatures to a location of the caster’s choosing.
System: The Correspondence ●● version of the Effect looks at different areas of the globe in succession using Correspondence Sensing until a suitable creature is found, then uses a conjunctional Apportation Effect to bring it to the target location. The Correspondence ●●● version is far more effective, using Filter All-Space to locate the creature(s) and then using non-conjunctional Apportation to move it.
In the case of the Correspondence ●● version, the caster either needs to have some knowledge of where suitable creatures might be found (such as by prior investigation, zoological knowledge, or simply stealing from a zoo) or instead rely on random chance that one is passing through his Correspondence Sensing field. In the former case, three successes will target an appropriate region of space, three more successes will scry the location, with another one to target the creature(s) (scorpions and similar creatures are treated as a swarm) and a further five or six depending on the Correspondence range. If the caster does not have details on the location of any suitable creatures and is forced to search for them at random, then he requires an average of twenty successes to locate an appropriate region of the globe. Spend additional successes on scrying, targeting, and Correspondence range as before.
The caster also has the option of locating creatures beforehand using Correspondence Sensing, then setting up an Effect that will track them over time (one success to target, three successes to maintain a steady lock and further successes for duration). In such an instance, when it comes to opening the portal, three successes will open a stable portal. Lower the Correspondence range to three.
With the more effective Correspondence ●●● version of the Effect, the same rules apply, but the caster would only need ten successes to locate a region of Earth with scorpions in it. Spend additional successes on scrying, targeting, and Correspondence range. The Correspondence ●●● version of the Effect also does not require the Life Sphere, allowing the caster to use it non-conjunctionally.
Created by: Felix Harrison

Beam Me Up, Snotty (Correspondence ●●●, Forces ●●)
A variant on Teleportation that conceals the caster’s disappearance with a haze of sparkling light. In some circumstances, this might mitigate the vulgarity of the Effect.
System: Successes are the same as for a standard Teleportation Effect, with an additional threshold of two successes, used to weave ambient lighting into a sparkling blur. While the teleportation would be coincidental only to the worst kind of fan of a certain syndicated SF series, it might count as vulgar without witnesses under the right circumstances.
Created By: Gideon Gov.

Subspatial Trace Remover (Correspondence ●●●, optional Life ●●, Matter ●●, Prime ●● or Spirit ●●)
This Effect disguises the caster’s Correspondence signature as that of something else. The caster creates an etheric Pattern (usually Life, Matter, Spirit or Odyllic) and then transforms his Correspondence signature into that of this false Pattern. Attempts to track the caster through Correspondence will fail, and he will register as this false Pattern rather than as himself to Effects like Correspondence Sensing.
System: Three successes will create the false Pattern and three successes will transform the caster’s own Correspondence signature into that of the created Pattern. Add additional successes to extend the duration beyond a single turn.
Created By: Gideon Gov.

Correspondence Rotes

The Secret Garden logarium